![]() ![]() (I) : Intel(R) UHD Graphics 770 (ADL-S GT1) - 11858MB dedicated video memory, 0MB dedicated system memory and 0MB shared system memory available.Īpplying DXVK device filter seems to do the job, but game still crash (game's log) (I) : Output Device is \.\DISPLAY2, Resolution is 1920x1080 (I) : Primary Output Device is \.\DISPLAY1, Resolution is 1920x1080 (I) : NVIDIA GeForce RTX 3070 - 8438MB dedicated video memory, 0MB dedicated system memory and 11858MB shared system memory available. ![]() Type checksum mismatch for executable type checksum 2661549816 against baked object checksum 508492760 for TypeID 15863178846143851009 (I) : Registered essence thread: usesRcssWorkerThreads: (I) : RPC - Initializing RpcFramework on port 35814 ![]() (I) : Chosen adapter: Intel(R) UHD Graphics 770 (ADL-S GT1) video dedicated: 12434841600 shared: 0 system dedicated: 0 (I) : Adapter chosen because it had more dedicated vram 12434841600 > 8847884288 (I) : Checking against Adapter: Intel(R) UHD Graphics 770 (ADL-S GT1) video dedicated: 12434841600 shared: 0 system dedicated: 0 In game log tells me that its trying to use Intel iGPU instead of RTX3070 Game is trying to use Intel iGPU insteast of dedicated Nvidia RETX3070 when not using "proton_use_wine3d3" Game crashes displaying Bugsplat windows when launch attempt, using "PROTON_USE_WINED3D" flag prevent game from crashing Looks like there is some problem when trying to lunch the game with DXVK-VK3D3 as game start with WINE3D3-VK3D3 Name of the game with compatibility issues: Company of Heroes 3 Multiplayer Tech Test. ![]()
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